joseki
Captain
 
Come to the dark side!
Posts: 274
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Post by joseki on Feb 11, 2007 20:50:17 GMT -5
Hi guys,
On page 22 in the rule book strafing is covered. I'm a little confused here. The chart lists crew casulties for strafing. Is that only if the crew stays and fires? They stay on a 1 or if dug in a 1 or 2. If they run wouldn't they be abandoning the weapon and therefore not subject to being shot by the plane?
Thanks~~Jim
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albpilot
Ace of Aces
Red Baron Fight XVIII Champ
I'm not frightened of terrorism, so please don't go and create a police state on my account...
Posts: 1,181
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Post by albpilot on Feb 11, 2007 22:19:34 GMT -5
Your objection is valid and well reasoned. Welcome to the world of the 'snap-shot' vs '20 sec continuation' argument. One would think that yes, a crew would take cover (unless they were firing back at the plane strafing them), but if the rules are written to allow them to escape damage then there is no way for a plane to really put the gun out of action, thus rendering the entire assignment moot. If you look at it in a 'snap shot' mode, you can say that the plane is shooting at the moment before the crew can take cover. If you look at it as a 20 sec continuous turn, you can say that the firing takes place at any point during those 20 seconds, thus making the escape attempt possible but then negating any potential target/destroy points and lessening the mission outcome.
It's a fun game, but there are many examples of things that are done to make it playable as opposed to realistic. This, imho, is one of those things.
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Post by Stephen on Feb 15, 2007 9:06:41 GMT -5
Yes, this encompasses all the action within that twenty second game turn time period. The pilot could (and historically, often did) strafe men who ran from a machine gun nest and casualties would result - read A G Lee's "No Parachute" for examples. So running does not necessarily automatically protect the crew from taking casualties.
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joseki
Captain
 
Come to the dark side!
Posts: 274
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Post by joseki on Feb 16, 2007 10:56:05 GMT -5
Thanks guys appreaciate the help!
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Post by Stephen on Feb 16, 2007 13:16:38 GMT -5
No prob. Do you have a group that you play with?
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joseki
Captain
 
Come to the dark side!
Posts: 274
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Post by joseki on Feb 20, 2007 0:49:16 GMT -5
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Post by Stephen on Feb 20, 2007 13:45:34 GMT -5
Love the web site. Keep working on it. I didn't know it was up or we'd have linked to it by now. I'll add a link asap. Thanks.
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noski
Captain
 
"Richthofen lived where the rest of us go , only in our greatest moments." Udet
Posts: 286
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Post by noski on Feb 24, 2007 19:15:56 GMT -5
Rick's opening reply about snap-shot and 20 second moves put some thing in my mind concerning DP players . Generally speaking, there are payers with little imagination (not saying this is bad or good) and those with much imagination. I personally don't need a rule book to imagine my machine nosing down and watching the sandbags fill my sight. And as i thumb the trigger I see my bullets start to run at the mg pit... At this point ,the dice roll to see if the crew stays to fire or runs away determines how I view the results in my mind. If they run... my bullets race into the sandbags as one soldier spins away wounded while the others are up and sprinting away as I kick rudder left,then right , trying to hit the fleeing crew . My speed carries me past the mg crew as the next dice roll determines how well I shot... That's what I think is going on in my part of the 20 second turn...
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Post by Stephen on Feb 25, 2007 16:34:58 GMT -5
That's a great way to put it. I really believe the freeze frame model is a dead issue. Its a relic that just doesn't work with the game. If you can't imagine the game the way you describe it, then all you see are square counters on a piece of paper.
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